I will be adding rebindable keys in the next planned update to circumvent control issues.
Rewiring everything to be turn-based would not match the design intentions of the project. Plus the mechanics so far work in tandem with being an action-time game.
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Interesting, can you make it into a turn-based game? The controls are too weird to be an action game in my opinion
I will be adding rebindable keys in the next planned update to circumvent control issues.
Rewiring everything to be turn-based would not match the design intentions of the project. Plus the mechanics so far work in tandem with being an action-time game.