A downloadable game for Windows
This game was made initially as part of the #ProcJam 2018 jam from Monday 22nd October 9:00 AM to Tuesday 30th October 5:30PM (approx).
The objective was to make something that procedurally generates something. In this case, the platforms in the arena are generated using the Unity Wave Function Collapse package (found here).
(All controls rebindable in the launcher)
WASD/Arrow Keys - Move
Z/F - Attack
E/X - Interact (where applicable)
Space - Jump (double-tap to fly, again while flying to fall)
Art + Coding - Paul Long (Me)
Music - Mairujyat
Font - VCR OSD Mono from DaFonts
Sound effects - Freesound.org (Miscellaneous credits)
Click download now to get access to the following files:
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