Ver 1.2


-Overhauled graphics in the game - still some that need updating in the future, such as the bomb animation.

-Missiles are now a dropped powerup and instead are weapon platforms that can be one of 3 options; missile, laser and cannon shots.

-Split up code into more modular segments

-Used Render Texture to keep screen space consistent as well as adjust Bambu's movement across said screen space

-Added in new enemy variant - the Guardian. Fires side shots as well as either spread or mine shots.


May have missed some stuff I also updated, but in general it was fixing the previous issues from older versions. Still more to come on it, but for now I wanted to get a new update out, as Rough Diamond was in desperate need of a polish and clean-up of its code since my more recent project.

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