Rough Diamond
A downloadable game for Windows, macOS, Linux, and Android
Created for the PyxlHaus 2018 Gamejam from Monday 11th June 8:00AM GMT to 16th June 9:00 GMT (approx).
Theme: "Classic with a twist"
My take was to mash a game classic (Uridium 2) amd a show/anime classic (Tenchi Muyo), and combine them along with a twist (Bullet Hell).
Controls:
(All controls are rebindable in the Unity launcher)
WASD/Arrow Keys - Move
Left Mouse/Left Ctrl - Shoot
Right Mouse/Left Alt - Bomb (Also activated automatically as self-defense if available)
Left Shift - Focus (Slows speed down, modules move based on current movement speed)
Menu is currently only navigate-able with mouse controls.
Credits:
Art + Coding - Paul Long (Me)
Music - Mairujyat
Font - Venus Rising by Typodermic Fonts
Sound effects - Not added back in yet.
Status | In development |
Platforms | Windows, macOS, Linux, Android |
Author | YuushioGames |
Genre | Action |
Made with | Unity, Aseprite |
Tags | 2D, Arcade, Bullet Hell, Shoot 'Em Up, Space, Unity |
Download
Click download now to get access to the following files:
Development log
- Reworking Rough Diamond: Ver 0.2.1Aug 27, 2020
- Ver 1.25Dec 07, 2018
- Ver 1.2Dec 06, 2018
- Ver 1.1Jul 06, 2018
- Ver 1.0.5Jun 20, 2018
Comments
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loved the art and the bullet patterns and the story/concept, that's all great! But why did you make the player ship move so fast. Oh my god
Sorry for the massively delayed response, I have been since working on this again. Hopefully with the new engine you'll find the focus mechanic fixes the high speed issues.
oh, it's so much smoother and more playable now, nice to see you're still working on it! I like the direction this is going in, the ship sprites are great! though, I miss the bulkier UI, it gave the game a unique flavor (I'm weird though so maybe you don't wanna take that to heart haha)
I would appreciate the option to hold to focus, rather than it being a toggle. but that's a classic mechanic and plays great with the patterns on display here! good luck with future development!
I will probably circle back around to the bulkier UI later on, I just wanted to focus on the core gameplay first. I can also certainly look into setting up a button to only focus when held down as opposed to a toggle. Thank you for your comments!
This looks awesome. Well done!